Harrisburg Board Game Day v5.6ish
(the printing was v5.4 but I played with several v5.6 rules)
several folks mentioned the naming of things (scrap, scrapbot, recycle, dismantle, trash all very same-y). noted several people referred to scrap as “money” so maybe call it something like “bits” (can even use ₿). someone mentioned rebooted for going to the discard pile. I think I want to keep trash so really just need a better word for ”remove this card from play and place it in the discard pile”
several players expressed a desire for a player aid
picking up the game was a bit tougher for casual players to pick up than I’d like
new teach working well
too much reading / card text. known issue being addressed in v5.6
woo boy I fell off logging playtests for the 5.x series…
Detour vs Benjy v4.6
(we opted to use the lane effects this game)
(on-the-spot ruling: servoid's "attack" counts toward center lane effect)
(on-the-spot ruling: should resources gain the "boost" effect even when there are no valid targets? my intuition says yes)
suggestion: bots, specifically Servoids, should have more health (it was too easy to clear the board and keep it locked down)
suggestion: bots have a "move" action per turn
CyberSpartan felt very strong (again, Sentinel dominated the game)
Med-pack felt too weak