5.x notes

this iteration simplified the core game, making teaching it much easier, faster and more intuitive. Players enjoying the combo-ability in this iteration. Many balance issues to be addressed with keyword interactions and changes to Wounds/Overdrive/Malfunctions.

4.x notes

playtests going pretty well, most changes seem to be moving in the right direction. getting consistent feedback that the game is fun and interesting if a bit complex. some balance issues but that's expected. Primary concern at the moment is the still lingering problem of "win more". Once a player starts pulling ahead its very difficult for the other player to make a come back. everyone likes the Overdrive mechanic but its not quite enough on its own as a comeback mechanic.

stuff to try: